

He might not be able to mark, but in the front ranks he'll often be targetted anyway. I think this is part of his charm, he just elimiates frontline enemies with some strong attacks (that ACC isn't really that low, and with his camp buff or trinkets it's fine) and then heals or destresses himself back to full while the remaining two enemies are cleaned up by the rest of the party. Originally posted by Giga: I thought people hated the Leper since he can only attack at the first 2 ranks with no move that pushes him forward and he needs to spen a turn getting rid of corpses if the frontline are dead already. Personally that's why I tend to go for the heal and Intimidate, rather than the buffs. I guess the charm lies in the increased crit on revenge or the accuracy through focus, rather than the straight damage increase itself. Hopefully I can get some more hours in today to check.Ĥ dmg is level 0 I assume? Because on lvl6 it will be 11-22.

I havent had a lot of time to play and see just how the new AoE damage math has changed how awesome Hew is. High Damage, self-healing, awesome crit quotes. You are almost always better off attacking and killing targets off sooner then buffing and delaying enemy death. Granted, the ACC and Crit boost help a bit, generally buffs that waste a turn generally hurt you to use. So if your fight last less then 5 rounds, you are better off not using the buff.

If you deal 4 damage per hit, how many rounds do you need to attack with a +25% damage bonus to make up for the round spent using revenge?
